Work / AI × AR / Health-tech / Co-founder

Novaid

Novaid puts first aid instructions in a bystander’s field of view, hands-free, while an AI reads the patient and a dispatcher watches through the same camera. It started as a HoloLens research project. It is now a company I co-founded, incubated at Qatar Science & Technology Park, with a shipped iOS app and a working end-to-end dispatch loop.

Role
Co-founder & CEO. I lead product and design: research, AR interaction design, prototypes in code, and the AI roadmap.
Team
Three co-founders: product and design, operations and government relations, and me.
Timeline
Research prototype 2022. Now incubated at Qatar Science & Technology Park.
Platform
iOS (Swift, SwiftUI, ARKit, RealityKit), Node/TypeScript backend, LiveKit WebRTC
Status
Live MVP, NovaidAssist (iOS)
Measures
Time to first correct action, AR annotation drift, guidance latency
Novaid brand hero, the wordmark with a heart-shaped V over a dark radial gradient, tagline: Every Second Counts, Every Step Guided
Novaid: every second counts, every step guided.
Problem

The gap before the ambulance

Bystanders are first on the scene in almost every emergency and almost none of them act. The instructions exist. People can’t recall them under panic, can’t tell if they’re doing it right, and can’t hold a phone while both hands are on a chest.

So the brief was narrow on purpose: support the untrained bystander for the minutes before EMS arrives. Not a medical device. Not a replacement for dispatch. Hands-free, or it doesn’t count.

Research

Where it started

The first version was a master’s-level research project. I facilitated a design thinking process with surveys, interviews, personas and field observation, including time in an emergency dispatch control room to understand what the responder on the other end of the call actually needs.

The converged concept: step-by-step guidance rendered in the helper’s field of view, with both hands free.

Design thinking Surveys Interviews Personas Field observation
Emergency dispatch control room with a dispatcher at a multi-screen workstation
Field research: understanding the dispatch side of the EMS gap.
Usability test: a participant performs CPR on a manikin guided by an AR pacing counter
Usability testing the first prototype: CPR paced by the AR overlay.
Prototype

Proving it on HoloLens

We built the first generation in Unity on HoloLens, real AR rather than a video mock-up, so testing measured the real thing: overlay legibility during physical effort, instruction timing, and whether the guidance cut hesitation.

Participants moved through the procedure with the overlay pacing them instead of freezing at step one.

The quieter lesson: the headset was the least important decision in the project. Nobody carries a HoloLens to an accident. If this was going to work, it had to work on the phone already in their pocket.

Both hands belong to the patient. The interface had to live somewhere else, so we put it in the air.
concept rationale
Company

From thesis to co-founder

That lesson is why Novaid became a company instead of a paper. I co-founded it with two partners, took it into incubation at Qatar Science & Technology Park, and set three constraints for the product: phone-first, Arabic-first, and built to plug into the national dispatch system rather than around it.

My job split three ways: product and design decisions, prototypes in code so the team could test real interactions early, and the pitch and partnership work that keeps a two-year-old company alive.

Build

What shipped

MVP Phase 1 is NovaidAssist, an iOS app plus the backend that connects a bystander, a dispatcher and the patient’s vitals in one call.

What’s live:

  • Hands-free guidance in AR, with 3D instructions anchored to the scene through the phone camera.
  • A live video and audio link to a dispatcher over WebRTC, with geo-dispatch so the nearest responder gets the call.
  • Camera-based vital signs (remote photoplethysmography) read from the patient’s face, with on-device limits and a server-side anomaly check.
  • An end-to-end dispatch loop: call placed, responder connected, guidance delivered, vitals streamed.

The design problem I’m proudest of is annotation drift. A dispatcher drawing “press here” on the video has to stay on the patient’s chest when the phone moves. I designed a five-tier fallback for anchoring those annotations: LiDAR depth, depth unprojection, feature points, plane estimation, then a camera-space fallback, so the annotation degrades gracefully instead of floating off into the room.

I designed this AI-first. Research synthesis, scenario writing and the first working SwiftUI and ARKit prototypes all came out of Claude and Claude Code. Figma came in only for final screens, after the interaction already worked on a device.

View through the AR headset during CPR practice: a compression counter at 30, hand-position icon, and clinician telepresence info
Through the rescuer’s eyes: compression pacing, hand position, and the dispatcher’s annotations.
Testing

Designed under stress

We tested in simulated emergencies, not usability labs. Two findings drove the design:

  • The interface must never cover the patient. Every overlay is pushed to the edges or anchored off-body.
  • Guidance that arrives late is guidance that didn’t arrive. Latency budgets are a design constraint, not an engineering afterthought.
What’s next

Into the dispatch system

Najem, Qatar’s national dispatch system, can’t be connected to directly; every link goes through a government service bus. So the next phase is procurement and integration work as much as product work: a standard outbound payload now, an admin dashboard for responders, and the AI layer (we call it NAI) learning to assess the patient, not just read a pulse.

What I learned

Three things

Emerging tech is only as good as the research under it. The HoloLens was a distraction. The dispatch room visit was the whole product.

Prototype in code or you’re guessing. An AR interaction in Figma is a drawing. On a phone, pointed at a person, it’s a decision.

Founding a company is a design project with a worse feedback loop.