Lemonada App

Gamifying the Lemonade Stand Experience for Young Entrepreneurs
Project Overview
Lemonada is a mobile application designed to transform the traditional lemonade stand experience for young entrepreneurs. As the Lead UX/UI Designer, I created an engaging, educational platform that helps children track sales, manage inventory, and connect with other young entrepreneurs in a gamified environment.
Problem Statement

Young entrepreneurs who run lemonade stands lack tools designed specifically for their needs. While they're learning valuable business skills, they struggle with tracking sales, managing inventory, and understanding business concepts in an age-appropriate way. Parents want to encourage entrepreneurship and financial literacy but lack engaging tools to support their children's ventures.

Business Context

The children's educational app market is growing rapidly, but there's a significant gap in applications that combine financial literacy with gamification for young entrepreneurs. Lemonada aims to fill this gap by creating a platform that makes business management fun and educational for children while providing parents with insights into their child's learning journey.
The Challenge
Research Methods

I employed child-friendly research methods to understand the needs of our young users:

• Contextual Observation

I observed children running actual lemonade stands to understand their natural behaviors, challenges, and interactions.

• Kid-Friendly Interviews

I conducted simplified interviews with 15 children (ages 7-12) who had experience running lemonade stands, using age-appropriate language and visual aids.

• Competitive Analysis

I analyzed both direct competitors (business apps for kids) and indirect competitors (educational games and financial literacy tools).

Key Research Findings:

Visual Learning
Children strongly preferred visual representations over text-based instructions and data.

Achievement Motivation
Young users were highly motivated by achievements, badges, and visible progress.

Social Validation
Children were excited by the possibility of connecting with peers and comparing achievements.

Simplicity Requirement
Complex workflows caused frustration and abandonment among younger users.
Research & Discovery
User Flow Design

I created comprehensive user flows to ensure smooth navigation through key tasks:

• Onboarding and profile creation

• Recording a sale

• Checking progress and achievements

• Connecting with other young entrepreneurs

Design Proccess
I created low-fidelity wireframes to establish the basic structure and functionality:
The wireframes focused on:

• Large, touch-friendly interface elements

• Visual hierarchy appropriate for children

• Simplified data entry methods

• Clear feedback mechanisms
Wireframing
I developed a vibrant, friendly visual identity that would appeal to children while remaining clean and functional, The visual design included:

• A bright, cheerful color palette dominated by yellows and light greens

• Custom character design for the Lemonada mascot

• Consistent iconography with child-friendly metaphors

• Typography selected for readability by young readers

Visual Design & Character Creation
I designed a comprehensive gamification system to maintain engagement,

Key Featuers:
• Achievement badges for business milestones

• Experience points and leveling system

• Leaderboards for friendly competition

Gamification System
Safe social features allow children to connect with other young entrepreneurs:

Key Featuers:
• Moderated photo sharing of lemonade stands

• Collaborative challenges and goals

Community Features
• Varying Reading Abilities
Challenge: Designing for varying reading abilities across ages 7-12.
Solution: Implemented optional audio cues and minimized text requirements for core functions.

• Meaningful Gamification
Challenge: Creating meaningful gamification that reinforced learning objectives.
Solution: Tied achievements directly to business concepts and consulted with educational experts.

• Simplifying Complex Concepts
Challenge: Simplifying complex business concepts without losing educational value.
Solution: Used visual metaphors and progressive disclosure to introduce concepts gradually.
Challenges and Solutions
This project expanded my skills in:
• Designing for children and educational contexts

• Creating effective gamification systems

• Balancing multiple stakeholder needs (children, parents, educators)

• Conducting user research with special populations

Personal Growth