Work / Mobile App / Shared living
MeToo
Finding a flatmate means weeks of awkward interviews that mostly confirm what a good listing could have told you. MeToo compresses that search with floor plans, home video tours, and a seamless interface that makes the remaining conversations the ones worth having.
The interview is the bottleneck
Every flat-share search burns time on both sides: viewings that fail on the floor plan, chemistry checks that fail in the first five minutes, repeated questions with rehearsed answers. The app’s job was to remove the time-wasting from interviews, not the humanity.
Data from many users, many cultures
To get a clearer image of user needs we combined three lenses: floor plans (what spaces people actually choose), home video tours (how people present and read a home), and interview methods (what flatmates really ask each other).
The data came from users across many cultures, and handling it was eye-opening, flat-sharing norms differ enough that the design had to surface expectations early instead of assuming them.
Finding a stranger to live with shouldn’t feel like a job application, so we made it feel like a game.product direction, MeToo
Seamless first, playful always
I built the wireframes and designed the user interface around an innovative, seamless flow: browse by map and floor plan, watch the video tour, then match. We added a gamification layer so progressing through the search feels like play rather than paperwork, making the process of finding a flat genuinely fun and enjoyable.